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The Reconnaissance Brigade

KevinB

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As promised from the C7 Modernization thread.

I have decided to make a separate thread for at least my take on the Future Armored Division’s Reconnaissance Brigade.

Some caveats: I see the Division as the smallest viable ‘self contained’ entity. The enablers required for Peer or Near Peer conflict require a breadth of forces that is beyond the Combined Arms forces of the late 20th Century. Not to say a smaller military needs to deploy an entire division, but that Brigade’s will not be able to operate on their own, and need the umbrella from Division (yes arguably that was needed anyway in peer/near peer fighting).

A lot of this is taken from Jack Watling’s The Arms of the Future (highly recommended) as well as various modernization projects across NATO and US specific Cross Functional Teams liking at future force models.

I dislike several of Dr Watlings monikers for forces. What he calls the Maneuver Force, I prefer to call Reconnaissance, and I split that into Light Reconnaissance, Cavalry, and Support (which for this includes a HQ)

Where I differ from a lot of other plans is I have Mixed Companies of Light Recce and Calvary. Basically 1 Light Recce Platoon and 2 Platoons of Calvary (call them troops if you want, I’m agnostic) and a HQ Platoon.

I see the force as a symbiotic entity that needs the mix to work effectively in a Near Peer LSCO therefore mixed formations are the best way to create that synergy.



Light Reconnaissance Detachment on a 12-14 person detachment. You may notice it sort of looks like an Army Special Operations Detachment Alpha.

4 Det’s to a Platoon in the Reconnaissance Company

Light Vehicles are key as this force isn’t designed to be in contact. Each Detachment would have 4 4x4 vehicles. I’m somewhat agnostic to naming vehicles, but I’ll go with the Chevy ISV with some Recce specific alterations. I would also have 4 Electric Bikes that are hung in a bracket on the rear of the vehicle.

All personnel would be at least basic Infantry Recce patrolman qualified.
1) Det Commander
2)Signaler / I believe at this point that it needs to be a much more trained individual than a Recce Patrolman with a radio, my ideal candidate would be an 18E Comms Sgt, but I doubt the CA would send a bunch of folks to Bragg for the SF Comms course. But they need to know how to troubleshoot the various communications assets the team has for voice and data.
3)MFC/FOO Tech:
4-5) Stinger SHORAD Team
6-7) Javelin Team
(I use Stinger and Javelin for a reason as both can use the LWCLU and this give a redundant launcher option if one is damaged, but also gives the small team flexibility to focus towards air or ground should the threat require it, and both a fire and forget as the goal of the teams isn’t to get into prolonged contact).
8) Pioneer/Engineer both for demolitions, but also for bridge and other technical surveys.
9) Combat Medic: not a fully 18D, but more like the Ranger Medic which is a 3 month course that is basically a T3C on steroids.
10-11) Sniper Team
12) UAS Operator
That was 12, then I have two of the nice to have positions, but I could live without them in certain situations.
13) Interpreter (as applicable)
14) HumInt Specialist

I have been trying to be realistic as to the extent of what can expect in a non SOF environment, and I don’t think I’m asking too much, close, but…

The Calvary Platoon (note I am going this by Platoon initially as I have mixed Platoons in the Recce Coy’s as they are necessarily complementary entities that should be employed together in a Near Peer type scenario.

I base the Cav Platoon on a 6 vehicle force. They can split into 2 groups of three for dispersed operations and group back together as a Platoon or Coy- with the Second Platoon as required.

A tracked ‘IFV’ for purposes of discussion I would opt for the GDLS XM-30 MICV submission. All vehicles have mast mounting options, though at this time I can only see a need for three mast vehicles.
2 Surveillance POD (EO/IO active and passive systems)
1 Directional Antenna
2 Cannon vehicles with Mine Plows, 1 with a
The only other differences are the turrets
2 are 40-50mm automatic cannons (I’m more preferential to the 40mm CTA cannon from Ares but.. they also have 4 Javelin NLOS missiles (I wouldn’t kick the Hellfire out of the equation either, but having seen the Hellfire reload on an IFV, I’m more willing to accept a 6km range limit for these systems than the boondoggle that can occur manually reloading Hellfire to gain an extra 6km.
1 is a 35mm Cannon and DE AD/C-UAS turret
1 is a 35mm Cannon and RBS-70 AD/C-UAS turret
2 are 120mm mortar turrets.

Watling has his screening platoon on a 4 vehicle system, but he anticipates that the cannon IFV can conduct counter UAS, where I’m of the opinion a dedicated turret will be needed to take feed data for reliable hard kill.

I also don’t see much of a viability for dismounts in a 4 vehicle packet as the mortar versions will have at most 2 with the ammo load. I’m seeing at most 4 in the other versions , considering one wants to be able to have reach back high bandwidth comms, and reasonable supplies of stores. I also want room in extremis if there is a need to cross load due to vehicle losses, or extraction of the Light Recce Det’s if things go sideways badly.


I mentioned the 3/2 split but when operationing as a formed unit see them operating in a 2-2-2 split with a Cannon system and AD system moving and then supporting the next cannon and AD and the Mortars moving as one and moving ones the other two are set. The Light Recce Det’s will have been looking for any significant enemy, as well as UAS, GeoSpacial assets and EW systems should have any major enemy located. These teams will be operating in contested territory covered by friendly sensors, but also sometimes detected by small unit infiltrators or UAS.

So 18 vehicle crew: and 20 dismounts for LAS, UAS launch and Recovery, maintenance. As well as:
Manpad team
Sniper Team
Medic team
Signallers
Engineer Recce Sgt

Unlike Walting, I didn’t split the Armored Recce and Infantry. But combined them into a Cav force that I see 2 Cav platoons operating in a second echelon to the Light Recce Platoon. The Light Recce is designed to remain hidden, while the Cav will engage (and be engaged) but mobility and camouflage is generally their primary defense.


HQ and Support Platoon.
I’m going to use the AMPV as the primary vehicle for the CP’s, EW Section, AD Vehicle, Engineering assets, Medical Evacuation, Medical Transport and Recovery/Fitter tasks. The Logistics section would be via PALS 10x10 vehicles, fuel, food, ammunition etc being palletized (and while there are some advantages to a dedicated fuel bowser vehicle, it is also a single point of failure.

More to follow but my plane is boarding.
 
I've been out of the game too long and haven't kept up very well, to offer anything up. Well, besides that it sounds feasible and was a good read. Tanks Kev.
 
Couple of thoughts.

For the light recce det. I see a lot of specialization but only a little cross qualification unlike in a SOF Det A where there are two of each comms, ops, engr, med, wpns so that a casualty can be sustained without loosing the capability. It's a little harder to accomplish with this many specialties but you might be able to group them.

For the cav platoon. How large a piece of terrain do you see the platoon covering? My gut reaction was that the mortars (and I still see mortars as dual structured to launch mortar bombs as well as loitering/FPVs) as being in a CS platoon deployed by the light recce coy/squadron. Mortars are counterfire magnets - my spidey sense has me operating them as far away from collateral targets as possible. A platoon, even a recce one, is a relatively tight grouping.

I also would want to fill those spare dismounts slots to better facilitate 24/7, local security, dismounted sp wpns and vehicle maint.

Have a pleasant flight.

🍻
 
Couple of thoughts.

For the light recce det. I see a lot of specialization but only a little cross qualification unlike in a SOF Det A where there are two of each comms, ops, engr, med, wpns so that a casualty can be sustained without loosing the capability. It's a little harder to accomplish with this many specialties but you might be able to group them.

For the cav platoon. How large a piece of terrain do you see the platoon covering? My gut reaction was that the mortars (and I still see mortars as dual structured to launch mortar bombs as well as loitering/FPVs) as being in a CS platoon deployed by the light recce coy/squadron. Mortars are counterfire magnets - my spidey sense has me operating them as far away from collateral targets as possible. A platoon, even a recce one, is a relatively tight grouping.

I also would want to fill those spare dismounts slots to better facilitate 24/7, local security, dismounted sp wpns and vehicle maint.

Have a pleasant flight.

🍻
The frontage of a platoon/troop like that would be quite small, max 2.5ish km but realistically probably within a kilometer and a half. Command and control is hard as shit for an armoured platoon/troop on the best of days, so the troop leader tends to try and keep everything within range of cover by fire from the rest of the troop. Mortars would be better served and more easily adjusted on to targets by being their own troop with a cavalry squadron, it is an interesting thought though to have them internal to the platoon.

@KevinB, interesting concept on the whole but I wonder if it's too specialized for what it needs to be. Your dets are hyper specialized which can have its legitimate uses but sometimes it's more than enough to just have a Rifleman #2 on my mud recce patrol. That said, we've been out of the recce game in the RCAC for a while and while I was pretty proficient at our version of recce at the time, I'm not going to pretend my skillset was anything near what a recce patrolman/pathfinder type would know about the intricacies of close recce.
 
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As promised from the C7 Modernization thread.

I have decided to make a separate thread for at least my take on the Future Armored Division’s Reconnaissance Brigade.

Some caveats: I see the Division as the smallest viable ‘self contained’ entity. The enablers required for Peer or Near Peer conflict require a breadth of forces that is beyond the Combined Arms forces of the late 20th Century. Not to say a smaller military needs to deploy an entire division, but that Brigade’s will not be able to operate on their own, and need the umbrella from Division (yes arguably that was needed anyway in peer/near peer fighting).

A lot of this is taken from Jack Watling’s The Arms of the Future (highly recommended) as well as various modernization projects across NATO and US specific Cross Functional Teams liking at future force models.

I dislike several of Dr Watlings monikers for forces. What he calls the Maneuver Force, I prefer to call Reconnaissance, and I split that into Light Reconnaissance, Cavalry, and Support (which for this includes a HQ)

Where I differ from a lot of other plans is I have Mixed Companies of Light Recce and Calvary. Basically 1 Light Recce Platoon and 2 Platoons of Calvary (call them troops if you want, I’m agnostic) and a HQ Platoon.

I see the force as a symbiotic entity that needs the mix to work effectively in a Near Peer LSCO therefore mixed formations are the best way to create that synergy.



Light Reconnaissance Detachment on a 12-14 person detachment. You may notice it sort of looks like an Army Special Operations Detachment Alpha.

4 Det’s to a Platoon in the Reconnaissance Company

Light Vehicles are key as this force isn’t designed to be in contact. Each Detachment would have 4 4x4 vehicles. I’m somewhat agnostic to naming vehicles, but I’ll go with the Chevy ISV with some Recce specific alterations. I would also have 4 Electric Bikes that are hung in a bracket on the rear of the vehicle.

All personnel would be at least basic Infantry Recce patrolman qualified.
1) Det Commander
2)Signaler / I believe at this point that it needs to be a much more trained individual than a Recce Patrolman with a radio, my ideal candidate would be an 18E Comms Sgt, but I doubt the CA would send a bunch of folks to Bragg for the SF Comms course. But they need to know how to troubleshoot the various communications assets the team has for voice and data.
3)MFC/FOO Tech:
4-5) Stinger SHORAD Team
6-7) Javelin Team
(I use Stinger and Javelin for a reason as both can use the LWCLU and this give a redundant launcher option if one is damaged, but also gives the small team flexibility to focus towards air or ground should the threat require it, and both a fire and forget as the goal of the teams isn’t to get into prolonged contact).
8) Pioneer/Engineer both for demolitions, but also for bridge and other technical surveys.
9) Combat Medic: not a fully 18D, but more like the Ranger Medic which is a 3 month course that is basically a T3C on steroids.
10-11) Sniper Team
12) UAS Operator
That was 12, then I have two of the nice to have positions, but I could live without them in certain situations.
13) Interpreter (as applicable)
14) HumInt Specialist

I have been trying to be realistic as to the extent of what can expect in a non SOF environment, and I don’t think I’m asking too much, close, but…

The Calvary Platoon (note I am going this by Platoon initially as I have mixed Platoons in the Recce Coy’s as they are necessarily complementary entities that should be employed together in a Near Peer type scenario.

I base the Cav Platoon on a 6 vehicle force. They can split into 2 groups of three for dispersed operations and group back together as a Platoon or Coy- with the Second Platoon as required.

A tracked ‘IFV’ for purposes of discussion I would opt for the GDLS XM-30 MICV submission. All vehicles have mast mounting options, though at this time I can only see a need for three mast vehicles.
2 Surveillance POD (EO/IO active and passive systems)
1 Directional Antenna
2 Cannon vehicles with Mine Plows, 1 with a
The only other differences are the turrets
2 are 40-50mm automatic cannons (I’m more preferential to the 40mm CTA cannon from Ares but.. they also have 4 Javelin NLOS missiles (I wouldn’t kick the Hellfire out of the equation either, but having seen the Hellfire reload on an IFV, I’m more willing to accept a 6km range limit for these systems than the boondoggle that can occur manually reloading Hellfire to gain an extra 6km.
1 is a 35mm Cannon and DE AD/C-UAS turret
1 is a 35mm Cannon and RBS-70 AD/C-UAS turret
2 are 120mm mortar turrets.

Watling has his screening platoon on a 4 vehicle system, but he anticipates that the cannon IFV can conduct counter UAS, where I’m of the opinion a dedicated turret will be needed to take feed data for reliable hard kill.

I also don’t see much of a viability for dismounts in a 4 vehicle packet as the mortar versions will have at most 2 with the ammo load. I’m seeing at most 4 in the other versions , considering one wants to be able to have reach back high bandwidth comms, and reasonable supplies of stores. I also want room in extremis if there is a need to cross load due to vehicle losses, or extraction of the Light Recce Det’s if things go sideways badly.


I mentioned the 3/2 split but when operationing as a formed unit see them operating in a 2-2-2 split with a Cannon system and AD system moving and then supporting the next cannon and AD and the Mortars moving as one and moving ones the other two are set. The Light Recce Det’s will have been looking for any significant enemy, as well as UAS, GeoSpacial assets and EW systems should have any major enemy located. These teams will be operating in contested territory covered by friendly sensors, but also sometimes detected by small unit infiltrators or UAS.

So 18 vehicle crew: and 20 dismounts for LAS, UAS launch and Recovery, maintenance. As well as:
Manpad team
Sniper Team
Medic team
Signallers
Engineer Recce Sgt

Unlike Walting, I didn’t split the Armored Recce and Infantry. But combined them into a Cav force that I see 2 Cav platoons operating in a second echelon to the Light Recce Platoon. The Light Recce is designed to remain hidden, while the Cav will engage (and be engaged) but mobility and camouflage is generally their primary defense.


HQ and Support Platoon.
I’m going to use the AMPV as the primary vehicle for the CP’s, EW Section, AD Vehicle, Engineering assets, Medical Evacuation, Medical Transport and Recovery/Fitter tasks. The Logistics section would be via PALS 10x10 vehicles, fuel, food, ammunition etc being palletized (and while there are some advantages to a dedicated fuel bowser vehicle, it is also a single point of failure.

More to follow but my plane is boarding.

What does your support organization look like ? Who is feeding them ? Maintaining their kit ? What does the sustainment force of this organization look like ?
 
What does your support organization look like ? Who is feeding them ? Maintaining their kit ? What does the sustainment force of this organization look like ?
THOSE are very good questions. We will make a soldier out of you yet my Jedi friend for the Renaissance Brigade ;)
 
What does your support organization look like ? Who is feeding them ? Maintaining their kit ? What does the sustainment force of this organization look like ?
Sorry I’ve been out of pocket for the last week.

Some of my stuff I was working on for this is apparently FOUO or worse so I’ve needed to go back and scrub some stuff.


My basic premise is that the future battlefield is going to be broken up in to several zones.
Much like the AirLand Battle of 1982 set the tone for the US Military till the late 90’s, the current Multi-Domain Operations doctrine is trying to fuse available assets into a joint force that achieves a high degree of fidelity on the battlefield and due to that can act and react faster than the enemy.

While early doctrine had focused on the forward edge of the battle area (FEBA) the GWOT conflicts showed how asymmetric the battlefield can be. Now with the sensors and fires available to a modern force one can see from various world conflicts that mass inside an enemy’s area of observation is extremely difficult.

So for the conflict areas I believe there are going to be at least 5 zones. I color coded them for ease of reference. Depending on assets available to both sides these zones may have dramatically different depths and are not expected to be symmetrical.

Blue control: full sensor dominance and control as well as mobility and the ability to mass forces, basically unrestricted freedom of movement. This requires Corps level assets of EW, Cyber, GeoSpacial as well as national level assets to blind enemy systems as well as ‘regulate’ neutral party sensors. Or heavily defended by Anti Access, Area Denial methods that they are ‘safe zones’. This area may still be inside enemy LRPF and so OPSEC, PERSEC need to be adhered to by friendly forces (don’t post your BN’s location on Twitter) as well civilian population will need to either be locked out from abilities to send data, or encouraged and monitored to ensure that positions are not disclosed.

Green control: sensor dominance and control, some area at risk from enemy counters, and localized enemy sensor penetrations may occur. Like the Blue Zone, security precautions need to be taken, but any sort of massing will need to be done covered by defensive systems.

Yellow Zone: the “no man’s” land, where both sides have sensor data, and any sort of massing will be immediately detected and fired upon. This is the zone where the Reconnaissance forces need to operate.

Orange Zone: limited Blue Force sensor ability (heavily reliant on friendly geospatial intelligence as well as long range radar) it is the enemy equivalent of the Green Zone. Extremely hazardous to ground forces. Some penetration can be supported by localized applications of national level assets to disrupt or damage enemy sensor capabilities

Red Zone: As an American I am not accepting of any enemy having a Red zone, but for purposes of this discussion it’s the equivalent of the friendly Blue Zone.


I can’t talk to any specifics of sensor defeat outside of kinetic means, and unfortunately a large part of discussing the ‘sensor’ battle requires knowledge of various radar systems, long range imaging, various methods of GeoSpatial Int and analysis , Communications (of various types), and knowledge of the electromagnetic spectrum. A lot of which as admittedly beyond my knowledge other than a rudimentary level, and seeing and observing things.


In my theoretical Recon Bde, it is an overlapping system of echelons. But the goal is a Recce Coy supporting a Combined Arms BN. The Recce BN supports a Bde, etc

The Lt Recce Platoon Det’s are ‘supported’ by the 2 Cav Platoons in the Recce Coy



Light Recce operates in the Yellow Zone, it’s not an engagement force, the Det’s are there to mark and report on enemy forces in the Yellow zone, and sometimes the Orange.
The Light Recce Pl HQ conducts resupply from the Calvary Platoons which also operate in the Yellow Zone. The Calvary however are configured to contest enemy forces in the zone. It has enough firepower to easily eliminate small infiltration teams.

On the Defensive the Light Recce and Cav are focused on intelligence gathering as well as coordinating with Fires to degrade enemy forces and sensors. If under active attack by an advancing force the Light Recce teams will withdraw and extract themselves supported by higher assets, the Cav however will attempt to delay, conducting a mobile defense either back to friendly defensive positions (outside the original yellow zone) or towards another Recce Coy’s AO in the Yellow zone, with either options designed to channel the enemy into prepared KZ’s or at least less favorable conditions.


MTF
 
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