This was lost due to the blackout so I‘ll throw it out again.
Just a small thing, but artillery have detachments, not crews.
As to the OP Bty/Regts, I would foresee their job as the same as now but also increased ability for TA for all natures of ordnance from mortars to fast air, and the gathering of battlefield intelligence. I haven‘t quite thought the whole thing through as yet, so if someone else wants to jump in and expand the idea, feel free.
Dumb rounds will always have a place in the Arty as they are a fire and forget system that is capable of functioning in all natures and all times. Indirect fire support must remain one of our primary missions and a key role. What other roles should we adopt/adapt to? As mentioned earlier, the Arty comms net is one of the fastest within a BG Group. We should capitalize on that, and OP Bty can be tied into that. MLRS are not the way to go. Too expensive, and in a lot of cases like hitting a mosquito with a sledgehammer. As well the ammo expense alone will put us in the same boat as the AD guys who only fire a handful of live msl a yr.
As far as I know our mission hasn‘t changed from "the role of the field artillery is to assist in the defeat of the enemy with indirect fire as part of the all arms battle". Call me old fashioned, but the theory of Indirect Fire is a science, and something we cannot lose. However this doesn‘t mean we can‘t be assigned other roles and missions such as - you fill in the blank. I know there are a lot of Gunners out there, so what should our
other mission and roles be within the new army. (we already have some of these)
UAVs being an extension of OPs (battlefield intel and TA)
Counter Battery/Mortar (by all means) becoming increasingly important
Fire Support Control at all levels from Combat team to Corp and to include everything from Battleships to mortars
Weapons effects experts
Integral in all combat command comms nets
Operating alt CPs at all levels